Archive for the ‘Nonfiction’ Category

Implicit Memory

Posted: 26th October 2010 by Andrew Brown in Nonfiction, Rambling
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Prelude

First and foremost: please excuse the rambling nature of this post. If implicit (subconscious) memory is something that tickles your fancy, then I promise you’ll learn something if you sit through it. You’d probably learn something even if the subject matter didn’t tickle your fancy, but I’m just not sure I’d be willing to read through mad ramblings in something I’m not interested in. You know, unless it was written by me.

Question: Why is it that celebrities seem to overdose only in hotels, rather than in their or their friends’ houses?

Ivan Pavlov was the first to explain in the late 1800’s that classical conditioning is a powerful tool in human behavior[1]. He showed us that the environment we’re currently in can have a large effect on our actions, but also in parts of our body that we don’t know about.

Documentation of the Omegle Protocol

Posted: 22nd June 2010 by Andrew Brown in Nonfiction, Tutorials
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Synopsis

Omegle is a website that connects two anonymous strangers together and allows them to have a “no strings attached” conversation. Behind the Omegle uses several PHP pages for its back-end that must be accessed with HTTP POST requests. Each page has a different function, must be passed specific parameters, and returns specific data. All files are located in the root directory and can be accessed at http://www.omegle.com/example-page-name.

The Ten Percent Myth

Posted: 14th June 2010 by Andrew Brown in Nonfiction
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We only use ten percent of our brains.

You’ve heard it time and time again: the myth that humans only use ten percent of their brain, and that if only we could activate “the other 90%,” we’d be much smarter and more successful. Well, it’s wrong.

The brain has no appendix, no unused space. It’s packed tightly into your skull, and every ounce of it is used to its full potential. So where does this ten percent myth come from?

Observations

  • Random number generators (RNGs) try to simulate real-world randomness.
  • It is impossible for a computer to truly “generate” something random.
  • Flipping a coin ten times and getting a mixture of heads and tails looks more random than getting all heads or all tails.

Question

  • Does an RNG base its generated numbers off of previously-generated numbers to make the results look more random to the human eye?

RNG Test Study

Posted: 11th June 2010 by Andrew Brown in Nonfiction
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#!/usr/bin/perl

# This program aims to explore the inherent flaws with a pseudorandom
# generator that is designed to “look” random. In the real world, flipping
# a coin ten times has an equal chance of resulting in ten heads as it does
# some mixture of heads and tails.

Thing a Week 5: True Story

Posted: 3rd February 2010 by Andrew Brown in Nonfiction, Thing-A-Week
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There was a college philosophy class that students always tried to get into because of how cool they heard the professor was. They said he gave open-ended writing assignments and provided ample time for debate and discussions in the classroom. Although he was lenient in the classroom, he always made sure the students learned by his dreadfully hard tests. His system worked well; students heard about how hard the tests were, so they tried extra hard to learn the material they needed to pass.

My Car Accident

Posted: 19th August 2007 by Andrew Brown in Nonfiction, Short Stories
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There was a small chill in the air, the chill that emanates from outside your walls when it’s raining outside; but that was to be expected. It had been raining a lot in the past week, and this morning was no exception. I was sitting in a wooden chair in the kitchen waiting for my dad to finish doing whatever it was he was doing to get ready. The clock over on the wall told me it was ten minutes until eight, which meant we should have left five minutes ago if I was to get to school on time. Finally, my dad emerged from the hallway off of the kitchen, announcing we could leave.